1970, Masahiro Mori, The Uncanny Valley (Energy, 7(4), pp. 33–35):
So in this case, the appearance is quite human like, but the familiarity is negative. This is the uncanny valley.
2006, Sebastiano Bagnara, Gillian Crampton Smith, Theories and Practice in Interaction Design:
However, when the robot is so similar that it may be momentarily mistaken for real, the transition has a local minimum characterized by a sudden decrease of familiarity, the "uncanny valley"—a dip of frustration due to unmet expectations.
2007, Jonathon Keats, Control + Alt + Delete: A Dictionary of Cyberslang:
Almost human in appearance, yet not quite, the characters in 3-D computer animations are more disturbing than overt caricatures. The realm these creatures occupy is called the uncanny valley [...].